html
- '' '' (string delimiter)
- (bitwise left shift)
- (bitwise right shift)
- (bitwise unsigned right shift)
- -- (decrement)
- (greater than)
- (inequality)
- (less than)
- - (minus)
- ! (logical NOT)
- != (inequality)
- #endinitclip
- #include
- #initclip
- %= (modulo assignment)
- & (bitwise AND)
- && (short-circuit AND)
- &= (bitwise AND assignment)
- () (parentheses)
- * (multiplication)
- *= (multiplication assignment)
- , (comma)
- . (dot)
- / (division)
- // (comment delimiter)
- /= (division assignment)
- ?: (conditional)
- [] (array access)
- ^(bitwise XOR)
- ^= (bitwise XOR assignment)
- _focusrect
- _global
- _highquality
- _level
- _parent
- _quality
- _root
- _soundbuftime
- {} (object initializer)
- | (bitwise OR)
- || (logical OR)
- |= (bitwise OR assignment)
- ~ (bitwise NOT)
- + (addition)
- ++ (increment)
- += (addition assignment)
- = (assignment)
- = (bitwise left shift and assignment)
- = (bitwise right shift and assignment)
- = (bitwise unsigned right shift and assignment)
- = (greater than or equal to)
- = (less than or equal to)
- -= (subtraction assignment)
- == (equality)
- === (strict equality)
- 00_getstarted
- 01_working
- 02_assets
- 03_drawing
- 04_color
- 05_import
- 06_sound
- 07_objects
- 08_type
- 09_symbols
- 10_animate
- 11_actionscripts
- 12_understanding
- 13_movieclips
- 14_interaction
- 15_components
- 16_integrating
- 17_printmovie
- 18_accessible
- 19_testing
- 20_publish
- 21_exporting
- 22_appendix_a
- 23_appendix_b
- 24_appendix_c
- 25_appendix_d
- 30_asd_01_overview
- 30_asd_02_symbols
- 30_asd_03_a_to_c
- 30_asd_04_d_to_e
- 30_asd_05_f
- 30_asd_06_g_to_l
- 30_asd_07_m
- 30_asd_08_n_to_r
- 30_asd_09_s
- 30_asd_10_t
- 30_asd_11_u_to_x
- 90cred1
- 90cred2
- About accessible objects in Flash movies
- About built-in objects [12_understanding57.html]
- About built-in objects [12_understanding58.html]
- About built-in objects [12_understanding59.html]
- About built-in objects [12_understanding60.html]
- About built-in objects [12_understanding61.html]
- About built-in objects [12_understanding62.html]
- About component label size and component width and height
- About components
- About custom objects [12_understanding63.html]
- About custom objects [12_understanding64.html]
- About custom objects [12_understanding65.html]
- About custom objects [12_understanding66.html]
- About data types [12_understanding20.html]
- About data types [12_understanding21.html]
- About data types [12_understanding22.html]
- About data types [12_understanding23.html]
- About data types [12_understanding24.html]
- About data types [12_understanding25.html]
- About data types [12_understanding26.html]
- About data types [12_understanding27.html]
- About embedded fonts and device fonts
- About export file formats
- About export file formats [21_exporting10.html]
- About export file formats [21_exporting11.html]
- About export file formats [21_exporting12.html]
- About export file formats [21_exporting13.html]
- About export file formats [21_exporting14.html]
- About export file formats [21_exporting15.html]
- About export file formats [21_exporting16.html]
- About export file formats [21_exporting17.html]
- About export file formats [21_exporting18.html]
- About export file formats [21_exporting19.html]
- About export file formats [21_exporting3.html]
- About export file formats [21_exporting4.html]
- About export file formats [21_exporting5.html]
- About export file formats [21_exporting6.html]
- About export file formats [21_exporting7.html]
- About export file formats [21_exporting8.html]
- About frame rates
- About frame-by-frame animation
- About HTML publishing templates
- About layers in animation
- About multiple Timelines [13_movieclips2.html]
- About multiple Timelines [13_movieclips3.html]
- About multiple Timelines [13_movieclips4.html]
- About multiple Timelines [13_movieclips5.html]
- About overlapping shapes in Flash
- About publishing a movie with printable frames
- About screen reader technology
- About scripting in ActionScript [12_understanding3.html]
- About scripting in ActionScript [12_understanding4.html]
- About scripting in ActionScript [12_understanding5.html]
- About scripting in ActionScript [12_understanding6.html]
- About scripting in ActionScript [12_understanding7.html]
- About scripting in ActionScript [12_understanding8.html]
- About syntax highlighting
- About the Macromedia Flash Accessibility Web page
- About the onSoundComplete event
- About transforming text
- About tweened animation
- About variables [12_understanding28.html]
- About variables [12_understanding29.html]
- About variables [12_understanding30.html]
- About variables [12_understanding31.html]
- About variables [12_understanding32.html]
- About variables [12_understanding33.html]
- About vector and bitmap graphics
- About vector and bitmap graphics [03_drawing2.html]
- About vector and bitmap graphics [03_drawing3.html]
- Accessibility (object)
- Accessibility.isActive
- Action keys
- ActionScript terminology
- add
- Add animation and navigation to buttons
- Add animation and navigation to buttons [tut_FlashIntro33.html]
- Add animation and navigation to buttons [tut_FlashIntro34.html]
- Add animation and navigation to buttons [tut_FlashIntro35.html]
- Add animation and navigation to buttons [tut_FlashIntro36.html]
- Add animation and navigation to buttons [tut_FlashIntro37.html]
- Add animation and navigation to buttons [tut_FlashIntro38.html]
- Add streaming and event sounds [tut_FlashIntro40.html]
- Add streaming and event sounds [tut_FlashIntro41.html]
- Add streaming and event sounds [tut_FlashIntro42.html]
- Add streaming and event sounds [tut_FlashIntro43.html]
- Adding a Print action
- Adding components to Flash documents [15_components7.html]
- Adding components to Flash documents [15_components8.html]
- Adding sounds to a movie
- Adding sounds to buttons
- Aligning objects
- Analyze the stiletto.fla file
- Analyze the stiletto.fla file [tut_FlashIntro4.html]
- Analyze the stiletto.fla file [tut_FlashIntro5.html]
- Analyze the stiletto.fla file [tut_FlashIntro6.html]
- Analyze the stiletto.fla file [tut_FlashIntro7.html]
- and
- Animation in Flash
- Application development in Flash
- Applying solid, gradient, and bitmap fills with the Paint Bucket tool
- arguments (object)
- arguments.callee
- arguments.caller
- arguments.length
- Array (object)
- Array.concat
- Array.join
- Array.length
- Array.pop
- Array.push
- Array.reverse
- Array.shift
- Array.slice
- Array.sort
- Array.sortOn
- Array.splice
- Array.toString
- Array.unshift
- Artwork in Flash
- asfunction
- Assets and asset management
- Assets and asset management [02_assets2.html]
- Assets and asset management [02_assets3.html]
- Assigning actions to a button
- Assigning actions to a frame
- Assigning actions to a movie clip
- Authoring and scripting guidelines
- Authoring and scripting guidelines [19_testing4.html]
- Authoring and scripting guidelines [19_testing5.html]
- Boolean (function)
- Boolean (object)
- Boolean.toString
- Boolean.valueOf
- break
- Breaking apart groups and objects
- Breaking apart instances
- Breaking text apart
- Button (object)
- Button._alpha
- Button._focusrect
- Button._height
- Button._highquality
- Button._name
- Button._parent
- Button._quality
- Button._rotation
- Button._soundbuftime
- Button._target
- Button._url
- Button._visible
- Button._width
- Button._x
- Button._xmouse
- Button._xscale
- Button._y
- Button._ymouse
- Button._yscale
- Button.enabled
- Button.getDepth
- Button.onDragOut
- Button.onDragOver
- Button.onKeyDown
- Button.onKeyUp
- Button.onKillFocus
- Button.onPress
- Button.onRelease
- Button.onReleaseOutside
- Button.onRollOut
- Button.onRollOver
- Button.onSetFocus
- Button.tabEnabled
- Button.tabIndex
- Button.trackAsMenu
- Button.useHandCursor
- call
- call function
- case
- Changing instance properties
- Changing instance properties [09_symbols10.html]
- Changing instance properties [09_symbols11.html]
- Changing instance properties [09_symbols12.html]
- Changing instance properties [09_symbols13.html]
- Choosing drawing settings
- chr
- clearInterval
- Color (object)
- Color.getRGB
- Color.getTransform
- Color.setRGB
- Color.setTransform
- Compressing sounds for export
- Compressing sounds for export [06_sound10.html]
- Compressing sounds for export [06_sound11.html]
- Compressing sounds for export [06_sound12.html]
- Compressing sounds for export [06_sound13.html]
- Compressing sounds for export [06_sound14.html]
- Compressing sounds for export [06_sound15.html]
- Configuring a server for the Flash Player
- Configuring a Web server for Flash
- Contents of the dictionary
- continue
- Control the flow of the movie [tut_ActionScript14.html]
- Control the flow of the movie [tut_ActionScript15.html]
- Controlling flow in scripts
- Controlling flow in scripts [12_understanding47.html]
- Controlling flow in scripts [12_understanding48.html]
- Controlling movie playback [14_interaction2.html]
- Controlling movie playback [14_interaction3.html]
- Controlling movie playback [14_interaction4.html]
- Controlling movie playback [14_interaction5.html]
- Controlling text with ActionScript [08_type19.html]
- Controlling text with ActionScript [08_type20.html]
- Controlling text with ActionScript [08_type21.html]
- Controlling text with ActionScript [08_type22.html]
- Controlling text with ActionScript [08_type23.html]
- Controlling text with ActionScript [08_type24.html]
- Copying library assets between movies
- Copying strokes and fills with the Eyedropper tool
- Create a form
- Create a form [tut_Components5.html]
- Create a form [tut_Components6.html]
- Create a form [tut_Components7.html]
- Create a form [tut_Components8.html]
- Create and mask vector art
- Create and mask vector art [tut_FlashIntro16.html]
- Create and mask vector art [tut_FlashIntro17.html]
- Create and mask vector art [tut_FlashIntro18.html]
- Create and mask vector art [tut_FlashIntro19.html]
- Create commands and reuse code
- Create commands and reuse code [tut_ActionScript16.html]
- Create commands and reuse code [tut_ActionScript17.html]
- Creating a new document
- Creating buttons
- Creating complex interactivity
- Creating complex interactivity [14_interaction10.html]
- Creating complex interactivity [14_interaction11.html]
- Creating complex interactivity [14_interaction12.html]
- Creating complex interactivity [14_interaction6.html]
- Creating complex interactivity [14_interaction7.html]
- Creating complex interactivity [14_interaction8.html]
- Creating font symbols
- Creating forms using components [15_components52.html]
- Creating forms using components [15_components53.html]
- Creating forms using components [15_components54.html]
- Creating forms using components [15_components55.html]
- Creating forms using components [15_components56.html]
- Creating forms using components [15_components57.html]
- Creating frame-by-frame animations
- Creating functions [12_understanding51.html]
- Creating functions [12_understanding52.html]
- Creating functions [12_understanding53.html]
- Creating functions [12_understanding54.html]
- Creating functions [12_understanding55.html]
- Creating functions [12_understanding56.html]
- Creating instances
- Creating keyframes
- Creating scrolling text
- Creating symbols
- Creating symbols [09_symbols3.html]
- Creating symbols [09_symbols4.html]
- Creating text
- CustomActions (object)
- CustomActions.get
- CustomActions.install
- CustomActions.list
- CustomActions.uninstall
- Customizing component colors and text [15_components43.html]
- Customizing component colors and text [15_components44.html]
- Customizing component colors and text [15_components45.html]
- Customizing component colors and text [15_components46.html]
- Customizing component skins
- Customizing component skins [15_components47.html]
- Customizing component skins [15_components48.html]
- Customizing component skins [15_components49.html]
- Customizing component skins [15_components50.html]
- Customizing HTML publishing templates [20_publish16.html]
- Customizing HTML publishing templates [20_publish17.html]
- Customizing HTML publishing templates [20_publish18.html]
- Customizing HTML publishing templates [20_publish19.html]
- Customizing HTML publishing templates [20_publish20.html]
- Customizing HTML publishing templates [20_publish21.html]
- Customizing keyboard shortcuts
- Date (object)
- Date.getDate
- Date.getDay
- Date.getFullYear
- Date.getHours
- Date.getMilliseconds
- Date.getMinutes
- Date.getSeconds
- Date.getTime
- Date.getTimezoneOffset
- Date.getUTCDate
- Date.getUTCDay
- Date.getUTCFullYear
- Date.getUTCHours
- Date.getUTCMilliseconds
- Date.getUTCMinutes
- Date.getUTCMonth
- Date.getUTCSeconds
- Date.getYear
- Date.setDate
- Date.setFullYear
- Date.setHours
- Date.setMilliseconds
- Date.setMinutes
- Date.setMonth
- Date.setSeconds
- Date.setTime
- Date.setUTCDate
- Date.setUTCFullYear
- Date.setUTCHours
- Date.setUTCMilliseconds
- Date.setUTCMinutes
- Date.setUTCMonth
- Date.setUTCSeconds
- Date.setYear
- Date.toString
- Date.UTC
- Deconstructing a sample script
- default
- Define properties for a new document and create a gradient background
- Define properties for a new document and create a gradient background [tut_FlashIntro10.html]
- Define properties for a new document and create a gradient background [tut_FlashIntro11.html]
- Define properties for a new document and create a gradient background [tut_FlashIntro12.html]
- Define properties for a new document and create a gradient background [tut_FlashIntro13.html]
- Define properties for a new document and create a gradient background [tut_FlashIntro14.html]
- Define properties for a new document and create a gradient background [tut_FlashIntro15.html]
- delete
- Deleting components from Flash documents
- Differences between ActionScript and JavaScript
- Display information in a dynamic text box
- Distributing objects to layers for tweened animation
- Distributing objects to layers for tweened animation [10_animate10.html]
- Distributing objects to layers for tweened animation [10_animate11.html]
- do while
- Drawing straight lines, ovals, and rectangles
- Drawing with the Pencil tool
- duplicateMovieClip
- Editing animation
- Editing animation [10_animate17.html]
- Editing animation [10_animate18.html]
- Editing Flash HTML settings [20_publish22.html]
- Editing Flash HTML settings [20_publish23.html]
- Editing Flash HTML settings [20_publish24.html]
- Editing Flash HTML settings [20_publish25.html]
- Editing Flash HTML settings [20_publish26.html]
- Editing Flash HTML settings [20_publish27.html]
- Editing Flash HTML settings [20_publish28.html]
- Editing Flash HTML settings [20_publish29.html]
- Editing Flash HTML settings [20_publish30.html]
- Editing Flash HTML settings [20_publish31.html]
- Editing Flash HTML settings [20_publish32.html]
- Editing Flash HTML settings [20_publish33.html]
- Editing Flash HTML settings [20_publish34.html]
- Editing Flash HTML settings [20_publish35.html]
- Editing Flash HTML settings [20_publish36.html]
- Editing Flash HTML settings [20_publish37.html]
- Editing Flash HTML settings [20_publish38.html]
- Editing Flash HTML settings [20_publish39.html]
- Editing Flash HTML settings [20_publish40.html]
- Editing Flash HTML settings [20_publish41.html]
- Editing symbols
- Editing text [08_type11.html]
- Editing text [08_type12.html]
- else
- else if
- Enabling, editing, and testing buttons
- eq (equalstring specific)
- Erasing
- escape
- eval
- evaluate
- Event summary for the Button object
- Exporting movies and images
- Extending still images
- false
- FCheckBox (component)
- FCheckBox.getEnabled
- FCheckBox.getLabel
- FCheckBox.getValue
- FCheckBox.registerSkinElement
- FCheckBox.setChangeHandler
- FCheckBox.setEnabled
- FCheckBox.setLabel
- FCheckBox.setLabelPlacement
- FCheckBox.setSize
- FCheckBox.setStyleProperty
- FCheckBox.setValue
- FComboBox (component)
- FComboBox.addItem
- FComboBox.addItemAt
- FComboBox.getEnabled
- FComboBox.getItemAt
- FComboBox.getLength
- FComboBox.getRowCount
- FComboBox.getScrollPosition
- FComboBox.getSelectedIndex
- FComboBox.getSelectedItem
- FComboBox.getValue
- FComboBox.registerSkinElement
- FComboBox.removeAll
- FComboBox.removeItemAt
- FComboBox.replaceItemAt
- FComboBox.setChangeHandler
- FComboBox.setDataProvider
- FComboBox.setEditable
- FComboBox.setEnabled
- FComboBox.setItemSymbol
- FComboBox.setRowCount
- FComboBox.setSelectedIndex
- FComboBox.setSize
- FComboBox.setStyleProperty
- FComboBox.setValue
- FComboBox.sortItemsBy
- Flash drawing and painting tools
- Flipping objects
- FListBox (component)
- FListBox.addItem
- FListBox.addItemAt
- FListBox.getEnabled
- FListBox.getItemAt
- FListBox.getLength
- FListBox.getRowCount
- FListBox.getScrollPosition
- FListBox.getSelectedIndex
- FListBox.getSelectedIndices
- FListBox.getSelectedItem
- FListBox.getSelectedItems
- FListBox.getSelectMultiple
- FListBox.getValue
- FListBox.registerSkinElement
- FListBox.removeAll
- FListBox.removeItemAt
- FListBox.replaceItemAt
- FListBox.setAutoHideScrollBar
- FListBox.setChangeHandler
- FListBox.setDataProvider
- FListBox.setEnabled
- FListBox.setItemSymbol
- FListBox.setRowCount
- FListBox.setScrollPosition
- FListBox.setSelectedIndex
- FListBox.setSelectedIndices
- FListBox.setSelectMultiple
- FListBox.setSize
- FListBox.setStyleProperty
- FListBox.setWidth
- FListBox.sortItemsBy
- for
- for..in
- FPushButton (component)
- FPushButton.getEnabled
- FPushButton.getLabel
- FPushButton.registerSkinElement
- FPushButton.setClickHandler
- FPushButton.setEnabled
- FPushButton.setLabel
- FPushButton.setSize
- FPushButton.setStyleProperty
- FRadioButton (component)
- FRadioButton.getData
- FRadioButton.getEnabled
- FRadioButton.getLabel
- FRadioButton.getState
- FRadioButton.getValue
- FRadioButton.registerSkinElement
- FRadioButton.setChangeHandler
- FRadioButton.setData
- FRadioButton.setEnabled
- FRadioButton.setGroupName
- FRadioButton.setLabel
- FRadioButton.setLabelPlacement
- FRadioButton.setSize
- FRadioButton.setState
- FRadioButton.setStyleProperty
- FRadioButton.setValue
- fscommand
- FScrollBar (component)
- FScrollBar.getEnabled
- FScrollBar.getScrollPosition
- FScrollBar.registerSkinElement
- FScrollBar.setChangeHandler
- FScrollBar.setEnabled
- FScrollBar.setHorizontal
- FScrollBar.setLargeScroll
- FScrollBar.setScrollContent
- FScrollBar.setScrollPosition
- FScrollBar.setScrollProperties
- FScrollBar.setScrollTarget
- FScrollBar.setSize
- FScrollBar.setSmallScroll
- FScrollBar.setStyleProperty
- FScrollPane (component)
- FScrollPane.getPaneHeight
- FScrollPane.getPaneWidth
- FScrollPane.getScrollContent
- FScrollPane.getScrollPosition
- FScrollPane.loadScrollContent
- FScrollPane.refreshPane
- FScrollPane.registerSkinElement
- FScrollPane.setDragContent
- FScrollPane.setHScroll
- FScrollPane.setScrollContent
- FScrollPane.setScrollPosition
- FScrollPane.setSize
- FScrollPane.setStyleProperty
- FScrollPane.setVScroll
- FStyleFormat (object)
- FStyleFormat.addListener
- FStyleFormat.applyChanges
- FStyleFormat.arrow
- FStyleFormat.background
- FStyleFormat.backgroundDisabled
- FStyleFormat.check
- FStyleFormat.darkshadow
- FStyleFormat.face
- FStyleFormat.foregroundDisabled
- FStyleFormat.highlight
- FStyleFormat.highlight3D
- FStyleFormat.radioDot
- FStyleFormat.removeListener
- FStyleFormat.scrollTrack
- FStyleFormat.selection
- FStyleFormat.selectionDisabled
- FStyleFormat.selectionUnfocused
- FStyleFormat.shadow
- FStyleFormat.textAlign
- FStyleFormat.textBold
- FStyleFormat.textColor
- FStyleFormat.textDisabled
- FStyleFormat.textFont
- FStyleFormat.textIndent
- FStyleFormat.textItalic
- FStyleFormat.textLeftMargin
- FStyleFormat.textRightMargin
- FStyleFormat.textSelected
- FStyleFormat.textSize
- FStyleFormat.textUnderline
- function
- Function (object)
- Function keys
- Function.apply
- Function.call
- Function.prototype
- ge (greater than or equal tostring specific)
- getProperty
- getTimer
- Getting information about instances on the Stage
- getURL
- getVersion
- globalStyleFormat
- gotoAndPlay
- gotoAndStop
- Grouping objects
- gt (greater than string specific)
- Guide to instructional media
- Handling events with ActionScript
- Handling events with ActionScript [13_movieclips17.html]
- Handling events with ActionScript [13_movieclips18.html]
- Handling events with ActionScript [13_movieclips19.html]
- Handling events with ActionScript [13_movieclips20.html]
- Help Contents [cont.htm]
- Help Contents [cont001.htm]
- Help Contents [cont002.htm]
- Help Contents [cont003.htm]
- Help Contents [cont01.htm]
- Help Contents [cont02.htm]
- Help Contents [cont03.htm]
- Help Contents [cont04.htm]
- Help Contents [cont05.htm]
- Help Contents [cont06.htm]
- Help Contents [cont07.htm]
- Help Contents [cont08.htm]
- Help Contents [cont09.htm]
- Help Contents [cont10.htm]
- Help Contents [cont11.htm]
- Help Contents [cont12.htm]
- Help Contents [cont13.htm]
- Help Contents [cont14.htm]
- Help Contents [cont15.htm]
- Help Contents [cont16.htm]
- Help Contents [cont17.htm]
- Help Contents [cont18.htm]
- Help Contents [cont19.htm]
- Help Contents [cont20.htm]
- Help Contents [cont21.htm]
- Help Contents [cont22.htm]
- Help Contents [cont23.htm]
- Help Contents [cont24.htm]
- Help Contents [cont25.htm]
- Help Contents [cont26.htm]
- Help Contents [cont27.htm]
- Help Contents [cont28.htm]
- Help Contents [cont29.htm]
- Help Contents [cont30.htm]
- Help Contents [cont31.htm]
- Help Contents [cont32.htm]
- Help Contents [cont33.htm]
- Help Contents [cont34.htm]
- Help Contents [cont35.htm]
- Help Contents [cont36.htm]
- Help Contents [cont37.htm]
- Help Contents [cont38.htm]
- Help Contents [cont39.htm]
- Help Contents [cont40.htm]
- if
- ifFrameLoaded
- Importing sounds
- Importing video
- Importing video [05_import15.html]
- Importing video [05_import16.html]
- Importing video [05_import17.html]
- Importing video [05_import18.html]
- Importing video [05_import19.html]
- Importing video [05_import20.html]
- Index
- Index [help_index.htm]
- Index [help_index_A.htm]
- Index [help_index_all.htm]
- Index [help_index_B.htm]
- Index [help_index_C.htm]
- Index [help_index_D.htm]
- Index [help_index_E.htm]
- Index [help_index_F.htm]
- Index [help_index_G.htm]
- Index [help_index_H.htm]
- Index [help_index_I.htm]
- Index [help_index_J.htm]
- Index [help_index_K.htm]
- Index [help_index_L.htm]
- Index [help_index_M.htm]
- Index [help_index_N.htm]
- Index [help_index_O.htm]
- Index [help_index_P.htm]
- Index [help_index_Q.htm]
- Index [help_index_R.htm]
- Index [help_index_S.htm]
- Index [help_index_T.htm]
- Index [help_index_U.htm]
- Index [help_index_V.htm]
- Index [help_index_W.htm]
- Index [help_index_X.htm]
- Initialize the movie
- Initialize the movie [tut_ActionScript5.html]
- Initialize the movie [tut_ActionScript6.html]
- Initialize the movie [tut_ActionScript7.html]
- Initialize the movie [tut_ActionScript8.html]
- Installing Flash
- instanceof
- int
- Interactive movies in Flash
- isFinite
- isNaN
- Key (object)
- Key.addListener
- Key.BACKSPACE
- Key.CAPSLOCK
- Key.CONTROL
- Key.DELETEKEY
- Key.DOWN
- Key.END
- Key.ENTER
- Key.ESCAPE
- Key.getAscii
- Key.getCode
- Key.HOME
- Key.INSERT
- Key.isDown
- Key.isToggled
- Key.LEFT
- Key.onKeyDown
- Key.onKeyUp
- Key.PGDN
- Key.PGUP
- Key.removeListener
- Key.RIGHT
- Key.SHIFT
- Key.SPACE
- Key.TAB
- Key.UP
- Keys on the numeric keypad
- Launching Flash on a network
- le (less than or equal to string specific)
- length
- Letters A to Z and standard numbers 0 to 9
- Linking text to a URL (horizontal text only)
- Load dynamic text at runtime
- Load dynamic text at runtime [tut_FlashIntro28.html]
- Load dynamic text at runtime [tut_FlashIntro29.html]
- Load dynamic text at runtime [tut_FlashIntro30.html]
- Load dynamic text at runtime [tut_FlashIntro31.html]
- loadMovie
- loadMovieNum
- loadVariables
- loadVariablesNum
- LoadVars (object)
- LoadVars.contentType
- LoadVars.getBytesLoaded
- LoadVars.getBytesTotal
- LoadVars.load
- LoadVars.loaded
- LoadVars.onLoad
- LoadVars.send
- LoadVars.sendAndLoad
- LoadVars.toString
- Locking a gradient or bitmap to fill the Stage
- lt (less than string specific)
- Manipulating buttons with ActionScript
- Math (object)
- Math.abs
- Math.acos
- Math.asin
- Math.atan
- Math.atan2
- Math.ceil
- Math.cos
- Math.E
- Math.exp
- Math.floor
- Math.LN10
- Math.LN2
- Math.log
- Math.LOG10E
- Math.LOG2E
- Math.max
- Math.min
- Math.PI
- Math.pow
- Math.random
- Math.round
- Math.sin
- Math.sqrt
- Math.SQRT1_2
- Math.SQRT2
- Math.tan
- maxscroll
- mbchr
- mblength
- mbord
- mbsubstring
- Menu items
- method
- Modifying color palettes
- Modifying color palettes [04_color10.html]
- Modifying color palettes [04_color11.html]
- Modifying color palettes [04_color12.html]
- Modifying color palettes [04_color13.html]
- Modifying shapes
- Modifying strokes with the Ink Bottle tool
- Mouse (object)
- Mouse actions
- Mouse.addListener
- Mouse.hide
- Mouse.onMouseDown
- Mouse.onMouseMove
- Mouse.onMouseUp
- Mouse.removeListener
- Mouse.show
- MovieClip (object)
- MovieClip._alpha
- MovieClip._currentframe
- MovieClip._droptarget
- MovieClip._focusrect
- MovieClip._framesloaded
- MovieClip._height
- MovieClip._highquality
- MovieClip._name
- MovieClip._parent
- MovieClip._rotation
- MovieClip._soundbuftime
- MovieClip._target
- MovieClip._totalframes
- MovieClip._url
- MovieClip._visible
- MovieClip._width
- MovieClip._x
- MovieClip._xmouse
- MovieClip._xscale
- MovieClip._y
- MovieClip._ymouse
- MovieClip._yscale
- MovieClip.attachMovie
- MovieClip.beginFill
- MovieClip.beginGradientFill
- MovieClip.clear
- MovieClip.createEmptyMovieClip
- MovieClip.createTextField
- MovieClip.curveTo
- MovieClip.duplicateMovieClip
- MovieClip.enabled
- MovieClip.endFill
- MovieClip.focusEnabled
- MovieClip.getBounds
- MovieClip.getBytesLoaded
- MovieClip.getBytesTotal
- MovieClip.getDepth
- MovieClip.getURL
- MovieClip.globalToLocal
- MovieClip.gotoAndPlay
- MovieClip.gotoAndStop
- MovieClip.hitArea
- MovieClip.hitTest
- MovieClip.lineStyle
- MovieClip.lineTo
- MovieClip.loadMovie
- MovieClip.loadVariables
- MovieClip.localToGlobal
- MovieClip.moveTo
- MovieClip.nextFrame
- MovieClip.onData
- MovieClip.onDragOut
- MovieClip.onDragOver
- MovieClip.onEnterFrame
- MovieClip.onKeyDown
- MovieClip.onKeyUp
- MovieClip.onKillFocus
- MovieClip.onLoad
- MovieClip.onMouseDown
- MovieClip.onMouseMove
- MovieClip.onMouseUp
- MovieClip.onPress
- MovieClip.onRelease
- MovieClip.onReleaseOutside
- MovieClip.onRollOut
- MovieClip.onRollOver
- MovieClip.onSetFocus
- MovieClip.onUnload
- MovieClip.play
- MovieClip.prevFrame
- MovieClip.removeMovieClip
- MovieClip.setMask
- MovieClip.startDrag
- MovieClip.stop
- MovieClip.stopDrag
- MovieClip.swapDepths
- MovieClip.tabChildren
- MovieClip.tabEnabled
- MovieClip.tabIndex
- MovieClip.trackAsMenu
- MovieClip.unloadMovie
- MovieClip.useHandCursor
- Moving, copying, and deleting objects [07_objects10.html]
- Moving, copying, and deleting objects [07_objects11.html]
- Moving, copying, and deleting objects [07_objects12.html]
- Moving, copying, and deleting objects [07_objects13.html]
- Moving, copying, and deleting objects [07_objects8.html]
- Moving, copying, and deleting objects [07_objects9.html]
- NaN
- navigation
- Navigation keys
- ne (not equal string specific)
- new
- newline
- nextFrame
- nextScene
- not
- null
- Number (function)
- Number (object)
- Number.MAX_VALUE
- Number.MIN_VALUE
- Number.NaN
- Number.NEGATIVE_INFINITY
- Number.POSITIVE_INFINITY
- Number.toString
- Number.valueOf
- Object (object)
- Object.__proto__
- Object.addProperty
- Object.registerClass
- Object.toString
- Object.unwatch
- Object.valueOf
- Object.watch
- on
- onClipEvent
- Optimizing movies
- or
- ord
- Organize your Library panel
- Other keys
- Painting with the Brush tool
- Panels and the Property inspector
- Panels and the Property inspector [02_assets5.html]
- Panels and the Property inspector [02_assets6.html]
- parseFloat
- parseInt
- Placing artwork into Flash [05_import2.html]
- Placing artwork into Flash [05_import3.html]
- Placing artwork into Flash [05_import4.html]
- Placing artwork into Flash [05_import5.html]
- Placing artwork into Flash [05_import6.html]
- Placing artwork into Flash [05_import7.html]
- play
- Playing your Flash movies
- prevFrame
- Previewing and testing movies [01_working29.html]
- Previewing and testing movies [01_working30.html]
- Previewing and testing movies [01_working31.html]
- Previewing and testing movies [01_working32.html]
- Previewing the publishing format and settings
- prevScene
- print
- printAsBitmap
- printAsBitmapNum
- Printing Flash documents as you edit
- Printing from the Flash Player
- Printing from the Flash Player [17_printmovie2.html]
- Printing from the Flash Player [17_printmovie3.html]
- Printing from the Flash Player [17_printmovie4.html]
- Printing from the Flash Player [17_printmovie5.html]
- Printing from the Flash Player [17_printmovie6.html]
- Printing from the Flash Player [17_printmovie7.html]
- Printing from the Flash Player context menu
- printNum
- Property summary for the FStyleFormat object
- Publishing Flash documents
- Publishing Flash documents [20_publish10.html]
- Publishing Flash documents [20_publish11.html]
- Publishing Flash documents [20_publish12.html]
- Publishing Flash documents [20_publish13.html]
- Publishing Flash documents [20_publish14.html]
- Publishing Flash documents [20_publish8.html]
- random
- removeMovieClip
- Representations of animations in the Timeline
- Reshaping lines and shape outlines [03_drawing16.html]
- Reshaping lines and shape outlines [03_drawing17.html]
- Reshaping lines and shape outlines [03_drawing18.html]
- Reshaping lines and shape outlines [03_drawing19.html]
- Resolving conflicts between library assets
- Restoring transformed objects
- return
- Sample entry for most ActionScript elements
- Sample entry for objects and components
- Save and retrieve information [tut_ActionScript10.html]
- Save and retrieve information [tut_ActionScript11.html]
- Saving Flash documents
- Screening traffic to your Web site
- scroll
- Selecting objects
- Selecting objects [07_objects2.html]
- Selecting objects [07_objects3.html]
- Selecting objects [07_objects4.html]
- Selecting objects [07_objects5.html]
- Selection (object)
- Selection.addListener
- Selection.getBeginIndex
- Selection.getCaretIndex
- Selection.getEndIndex
- Selection.getFocus
- Selection.onSetFocus
- Selection.removeListener
- Selection.setFocus
- Selection.setSelection
- Sending and loading variables to and from a remote source
- Sending and loading variables to and from a remote source [16_integrating10.html]
- Sending and loading variables to and from a remote source [16_integrating2.html]
- Sending and loading variables to and from a remote source [16_integrating3.html]
- Sending and loading variables to and from a remote source [16_integrating4.html]
- Sending and loading variables to and from a remote source [16_integrating5.html]
- Sending and loading variables to and from a remote source [16_integrating6.html]
- Sending and loading variables to and from a remote source [16_integrating7.html]
- Sending and loading variables to and from a remote source [16_integrating8.html]
- Sending messages to and from the Flash Player
- Sending messages to and from the Flash Player [16_integrating11.html]
- Sending messages to and from the Flash Player [16_integrating12.html]
- set variable
- setInterval
- setProperty
- Setting Actions panel preferences
- Setting preferences in Flash
- Setting text attributes [08_type4.html]
- Setting text attributes [08_type5.html]
- Setting text attributes [08_type6.html]
- Setting text attributes [08_type7.html]
- Setting text attributes [08_type8.html]
- Setting text attributes [08_type9.html]
- Snapping
- Snapping [03_drawing22.html]
- Snapping [03_drawing23.html]
- Sound (object)
- Sound.attachSound
- Sound.duration
- Sound.getBytesLoaded
- Sound.getBytesTotal
- Sound.getPan
- Sound.getTransform
- Sound.getVolume
- Sound.loadSound
- Sound.onLoad
- Sound.onSoundComplete
- Sound.position
- Sound.setPan
- Sound.setTransform
- Sound.setVolume
- Sound.start
- Sound.stop
- Specifying advanced accessibility options
- Specifying advanced accessibility options [18_accessible10.html]
- Specifying advanced accessibility options [18_accessible11.html]
- Specifying advanced accessibility options [18_accessible12.html]
- Specifying advanced accessibility options [18_accessible13.html]
- Specifying basic accessibility
- Specifying basic accessibility [18_accessible6.html]
- Specifying basic accessibility [18_accessible7.html]
- Speeding up movie display
- splashscreen
- Stacking objects
- Stage (object)
- Stage.addListener
- Stage.align
- Stage.height
- Stage.onResize
- Stage.removeListener
- Stage.scaleMode
- Stage.width
- startDrag
- Starting and stopping sounds at keyframes
- stop
- stopAllSounds
- stopDrag
- String (function)
- String (object)
- String.charAt
- String.charCodeAt
- String.concat
- String.fromCharCode
- String.indexOf
- String.lastIndexOf
- String.length
- String.slice
- String.split
- String.substr
- String.substring
- String.toLowerCase
- String.toUpperCase
- Substituting missing fonts
- Substituting missing fonts [08_type16.html]
- Substituting missing fonts [08_type17.html]
- substring
- Suggestions for creating effective accessibility
- super
- Supported configurations
- switch
- System (object)
- System requirements for Flash authoring
- System requirements for the Flash Player
- System.capabilities (object)
- System.capabilities.hasAccessibility
- System.capabilities.hasAudio
- System.capabilities.hasAudioEncoder
- System.capabilities.hasMP3
- System.capabilities.hasVideoEncoder
- System.capabilities.language
- System.capabilities.manufacturer
- System.capabilities.os
- System.capabilities.pixelAspectRatio
- System.capabilities.screenColor
- System.capabilities.screenDPI
- System.capabilities.screenResolution.x
- System.capabilities.screenResolution.y
- System.capabilities.version
- targetPath
- tellTarget
- Test download performance and publish the movie
- Test download performance and publish the movie [tut_FlashIntro45.html]
- Test download performance and publish the movie [tut_FlashIntro46.html]
- Test the movie
- Testing accessible content
- Testing movie download performance
- TextField (object)
- TextField._alpha
- TextField._focusrect
- TextField._height
- TextField._highquality
- TextField._name
- TextField._parent
- TextField._quality
- TextField._rotation
- TextField._soundbuftime
- TextField._target
- TextField._url
- TextField._visible
- TextField._width
- TextField._x
- TextField._xmouse
- TextField._xscale
- TextField._y
- TextField._ymouse
- TextField._yscale
- TextField.addListener
- TextField.autoSize
- TextField.background
- TextField.backgroundColor
- TextField.border
- TextField.borderColor
- TextField.bottomScroll
- TextField.embedFonts
- TextField.getDepth
- TextField.getFontList
- TextField.getNewTextFormat
- TextField.getTextFormat
- TextField.hscroll
- TextField.html
- TextField.htmlText
- TextField.length
- TextField.maxChars
- TextField.maxhscroll
- TextField.maxscroll
- TextField.multiline
- TextField.onChanged
- TextField.onKillFocus
- TextField.onScroller
- TextField.onSetFocus
- TextField.password
- TextField.removeListener
- TextField.removeTextField
- TextField.replaceSel
- TextField.restrict
- TextField.scroll
- TextField.selectable
- TextField.setNewTextFormat
- TextField.setTextFormat
- TextField.tabEnabled
- TextField.tabIndex
- TextField.text
- TextField.textColor
- TextField.textHeight
- TextField.textWidth
- TextField.type
- TextField.variable
- TextField.wordWrap
- TextFormat (object)
- TextFormat.align
- TextFormat.blockIndent
- TextFormat.bold
- TextFormat.bullet
- TextFormat.color
- TextFormat.font
- TextFormat.getTextExtent
- TextFormat.indent
- TextFormat.italic
- TextFormat.leading
- TextFormat.leftMargin
- TextFormat.rightMargin
- TextFormat.size
- TextFormat.tabStops
- TextFormat.target
- TextFormat.underline
- TextFormat.url
- The CheckBox component [15_components11.html]
- The CheckBox component [15_components12.html]
- The CheckBox component [15_components13.html]
- The CheckBox component [15_components14.html]
- The ComboBox component [15_components15.html]
- The ComboBox component [15_components16.html]
- The ComboBox component [15_components17.html]
- The ComboBox component [15_components18.html]
- The ListBox component [15_components19.html]
- The ListBox component [15_components20.html]
- The ListBox component [15_components21.html]
- The ListBox component [15_components22.html]
- The next steps
- The next steps [tut_ActionScript21.html]
- The next steps [tut_Components10.html]
- The PushButton component [15_components23.html]
- The PushButton component [15_components24.html]
- The PushButton component [15_components25.html]
- The PushButton component [15_components26.html]
- The RadioButton component [15_components27.html]
- The RadioButton component [15_components28.html]
- The RadioButton component [15_components29.html]
- The RadioButton component [15_components30.html]
- The ScrollBar component
- The ScrollBar component [15_components31.html]
- The ScrollBar component [15_components32.html]
- The ScrollBar component [15_components33.html]
- The ScrollBar component [15_components34.html]
- The ScrollPane component [15_components36.html]
- The ScrollPane component [15_components37.html]
- The ScrollPane component [15_components38.html]
- The ScrollPane component [15_components39.html]
- The Stage and workspace
- The Stage and workspace [01_working6.html]
- The Stage and workspace [01_working7.html]
- this
- toggleHighQuality
- trace
- Transforming gradient and bitmap fills
- Transforming objects [07_objects15.html]
- Transforming objects [07_objects16.html]
- Transforming objects [07_objects17.html]
- Transforming objects [07_objects18.html]
- Transforming objects [07_objects19.html]
- Transforming objects [07_objects20.html]
- Transforming objects [07_objects21.html]
- Transforming objects [07_objects22.html]
- true
- tut_ActionScript
- tut_Components
- tut_FlashIntro
- Tween bitmap effects within a movie clip
- Tween bitmap effects within a movie clip [tut_FlashIntro21.html]
- Tween bitmap effects within a movie clip [tut_FlashIntro22.html]
- Tween bitmap effects within a movie clip [tut_FlashIntro23.html]
- Tween bitmap effects within a movie clip [tut_FlashIntro24.html]
- Tween bitmap effects within a movie clip [tut_FlashIntro25.html]
- Tween bitmap effects within a movie clip [tut_FlashIntro26.html]
- Tweening instances, groups, and type
- Tweening motion along a path
- Tweening shapes
- typeof
- Types of components [tut_Components2.html]
- Types of components [tut_Components3.html]
- Types of symbol behavior
- undefined
- unescape
- Unicode text encoding in Flash movies
- Unicode text encoding in Flash movies [20_publish3.html]
- Unicode text encoding in Flash movies [20_publish4.html]
- Unicode text encoding in Flash movies [20_publish5.html]
- Unicode text encoding in Flash movies [20_publish6.html]
- unloadMovie
- unloadMovieNum
- updateAfterEvent
- Updating Flash movies for Dreamweaver UltraDev
- Use a built-in object
- Using actions
- Using actions and methods to control movie clips
- Using actions and methods to control movie clips [13_movieclips10.html]
- Using actions and methods to control movie clips [13_movieclips11.html]
- Using actions and methods to control movie clips [13_movieclips12.html]
- Using actions and methods to control movie clips [13_movieclips13.html]
- Using actions and methods to control movie clips [13_movieclips14.html]
- Using actions and methods to control movie clips [13_movieclips15.html]
- Using actions and methods to control movie clips [13_movieclips16.html]
- Using actions and methods to control movie clips [13_movieclips6.html]
- Using actions and methods to control movie clips [13_movieclips7.html]
- Using actions and methods to control movie clips [13_movieclips8.html]
- Using ActionScript syntax
- Using ActionScript syntax [12_understanding11.html]
- Using ActionScript syntax [12_understanding12.html]
- Using ActionScript syntax [12_understanding13.html]
- Using ActionScript syntax [12_understanding14.html]
- Using ActionScript syntax [12_understanding15.html]
- Using ActionScript syntax [12_understanding16.html]
- Using ActionScript syntax [12_understanding17.html]
- Using ActionScript syntax [12_understanding18.html]
- Using an external text editor
- Using built-in functions
- Using code hints
- Using context menus
- Using Flash MX ActionScript with older versions of Flash
- Using Flash MX ActionScript with older versions of Flash [12_understanding67.html]
- Using Flash MX ActionScript with older versions of Flash [12_understanding68.html]
- Using Flash MX ActionScript with older versions of Flash [12_understanding69.html]
- Using Flash MX ActionScript with older versions of Flash [12_understanding70.html]
- Using frames and keyframes
- Using frames and keyframes [01_working18.html]
- Using frames and keyframes [01_working19.html]
- Using frames and keyframes [01_working20.html]
- Using frames and keyframes [01_working21.html]
- Using layers [01_working23.html]
- Using layers [01_working24.html]
- Using layers [01_working25.html]
- Using layers [01_working26.html]
- Using layers [01_working27.html]
- Using layers [01_working28.html]
- Using mask layers
- Using operators to manipulate values in expressions
- Using operators to manipulate values in expressions [12_understanding34.html]
- Using operators to manipulate values in expressions [12_understanding35.html]
- Using operators to manipulate values in expressions [12_understanding36.html]
- Using operators to manipulate values in expressions [12_understanding37.html]
- Using operators to manipulate values in expressions [12_understanding38.html]
- Using operators to manipulate values in expressions [12_understanding39.html]
- Using operators to manipulate values in expressions [12_understanding40.html]
- Using operators to manipulate values in expressions [12_understanding41.html]
- Using operators to manipulate values in expressions [12_understanding42.html]
- Using operators to manipulate values in expressions [12_understanding43.html]
- Using scenes and the Scene panel
- Using shape hints
- Using shared library assets
- Using shared library assets [09_symbols18.html]
- Using shared library assets [09_symbols19.html]
- Using sounds with Sound objects
- Using the Actions panel
- Using the Actions panel [11_actionscripts2.html]
- Using the Actions panel [11_actionscripts3.html]
- Using the Actions panel [11_actionscripts4.html]
- Using the Actions panel [11_actionscripts5.html]
- Using the Debugger
- Using the Debugger [19_testing10.html]
- Using the Debugger [19_testing11.html]
- Using the Debugger [19_testing12.html]
- Using the Debugger [19_testing13.html]
- Using the Debugger [19_testing7.html]
- Using the Debugger [19_testing8.html]
- Using the library [02_assets10.html]
- Using the library [02_assets11.html]
- Using the library [02_assets12.html]
- Using the library [02_assets13.html]
- Using the library [02_assets14.html]
- Using the library [02_assets15.html]
- Using the library [02_assets16.html]
- Using the library [02_assets17.html]
- Using the library [02_assets18.html]
- Using the library [02_assets19.html]
- Using the Movie Explorer
- Using the Output window [19_testing14.html]
- Using the Output window [19_testing15.html]
- Using the Output window [19_testing16.html]
- Using the Output window [19_testing17.html]
- Using the Pen tool [03_drawing10.html]
- Using the Pen tool [03_drawing11.html]
- Using the Pen tool [03_drawing12.html]
- Using the Pen tool [03_drawing13.html]
- Using the Pen tool [03_drawing14.html]
- Using the Pen tool [03_drawing9.html]
- Using the Property inspector to change document attributes
- Using the sound-editing controls
- Using the stand-alone player
- Using the Stroke Color and Fill Color controls in the Property inspector
- Using the Stroke Color and Fill Color controls in the toolbox
- Using the Timeline [01_working14.html]
- Using the Timeline [01_working15.html]
- Using the Timeline [01_working16.html]
- Using the Timeline [01_working17.html]
- Using the toolbox
- var
- View a completed movie
- View a completed movie [tut_ActionScript2.html]
- View a completed movie [tut_ActionScript3.html]
- View the completed form
- View the completed movie
- void
- What you should know
- What's New
- What's new in Flash MX
- while
- with
- Working with components in Flash MX
- Working with components in Flash MX [15_components2.html]
- Working with components in Flash MX [15_components3.html]
- Working with components in Flash MX [15_components4.html]
- Working with components in Flash MX [15_components5.html]
- Working with imported bitmaps
- Working with imported bitmaps [05_import10.html]
- Working with imported bitmaps [05_import11.html]
- Working with imported bitmaps [05_import12.html]
- Working with imported bitmaps [05_import13.html]
- Working with imported bitmaps [05_import14.html]
- Working with imported bitmaps [05_import8.html]
- Working with solid colors and gradient fills in the Color Mixer
- Write an expression
- Writing a target path
- Writing change handler functions for components
- Writing change handler functions for components [15_components40.html]
- Writing change handler functions for components [15_components41.html]
- XML (object)
- XML.appendChild
- XML.attributes
- XML.childNodes
- XML.cloneNode
- XML.contentType
- XML.createElement
- XML.createTextNode
- XML.docTypeDecl
- XML.firstChild
- XML.getBytesLoaded
- XML.getBytesTotal
- XML.hasChildNodes
- XML.ignoreWhite
- XML.insertBefore
- XML.lastChild
- XML.load
- XML.loaded
- XML.nextSibling
- XML.nodeName
- XML.nodeType
- XML.nodeValue
- XML.onData
- XML.onLoad
- XML.parentNode
- XML.parseXML
- XML.previousSibling
- XML.removeNode
- XML.send
- XML.sendAndLoad
- XML.status
- XML.toString
- XML.xmlDecl
- XMLSocket (object)
- XMLSocket.close
- XMLSocket.connect
- XMLSocket.onClose
- XMLSocket.onConnect
- XMLSocket.onData
- XMLSocket.onXML
- XMLSocket.send